![]() Unfortunately, straight fights were often in short supply, as Blackguards shakes things up so frequently that it never establishes a real baseline. Less glaringly, mages seemed to be at an intrinsic disadvantage to highly-skilled mundane assailants, and bashing weapons appeared to be overpowered relative to slashing or piercing types. Because the world is a series of combat arenas strung out as nodes on a line, rather than a continuous field, it's also impossible to prep a killzone before a fight and lure enemies into it. The game also includes a huge number of traps, but this system was almost entirely useless because there were very few battles where enemies couldn't reach my party on the first turn. For instance, failing to immediately dump AP into a character's primary weapon skill will result in enemies endlessly and effortlessly dodging his attacks. I generally enjoyed the system in a straight fight, although I felt the balance was off in some respects since knowing which talents and attributes to upgrade and when is vitally important to making Blackguards even remotely playable, but the game does a poor job of explaining it. Special abilities can be unlocked, and the other abilities upgraded, using "Adventure Points" (AP) that are doled out for completing quests or winning battles, though the AP yield and difficulty seem to be uncorrelated.Ĭombat takes place on a hex grid, strategy-RPG style, and is strictly turn-based. Characters have several base attributes ( e.g. strength, charisma, agility), as well as talents (weapons and spells, etc.) and special abilities. It's an interesting idea, but neither the story nor the mechanics allow it to fulfill its promise.īlackguards is based on The Dark Eye, a pen-and-paper role-playing system and setting popular in Germany. What if, instead of a Chosen One, the world could only be saved by a hero nobody would choose? That's the premise of Blackguards, a game where the core characters are defined more by their vices than their heroism. WTF My nimble hunter slips and falls every time she tries to cross a puddle, but nobody, not even the dwarf, stumbles while trying to run through a knee-deep swamp? LOW Every moment and battle involving Bailiff Lasca. ![]() HIGH Realizing at the beginning of the fourth chapter what I'd actually been doing.
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